Thursday, February 16, 2012

Week 4: 10 Game Ideas

Idea #1:

Premise:

Enter the dark and glamorous world of high cons and theft. Play as a master thief by night, quiet widower by day; nothing is sacred and nothing is safe.

Target:

The target market for this game will be adults, male and female, who enjoy well developed story games with stealth and acrobatic heavy game mechanics. This will appeal to fans of Metal Gear Solid and Assassin’s Creed because of its heavy use of strategy to accomplish goals. !

Goal:

The goal of the game is to create tension and suspense when playing, but different kinds than horror games. The gameplay will make this possible for players because of the dark tones of the game, where the fear of being caught is palpable. The story and characters will be set, but there will be some freedom of exploration into how deep a player wants to go in interacting with NPC’s.

Idea #2:

Premise:

To protect and serve has been enough up until this moment. In the end, the job might require the ultimate sacrifice to save the President and his staff; will you choose to make that sacrifice?

Target:

Target audience and market for this game will be players who want a challenge oriented game. Specifically audiences who enjoy CounterStrike like games, where the enemy and mission are clear cut and objectives focus largely on preventing disaster or death.

Goal:

The goal of this game will be to provide a challenging environment, where missions can be replayed again and again for higher scores and better performance ratings. It will also be fast paced to give the player a fair bit of excitement and hectic feeling while playing.

Idea #3:

Premise:

Months after the devastating destruction wrought by your virus the world is being thrown into chaos. It falls to you and you alone to set things right; failure is likely.

Target:

Target audiences for this game will be fairly widespread, focusing on marketing it as an action-adventure game playable by all types of gamers. Fans of savior type games will enjoy this game because of its easy linear design and evolving story.

Goal:

The goal of the game is to create a gaming atmosphere designed around the feeling that you are up against insurmountable odds. High tension and challenging objectives will be the main focus, allowing players to test themselves and reap large rewards at the end of missions.

Idea #4:

Premise:

As a masterless Ronin you wander the world looking for an enemy worth fighting. If you find him or not is up to you, but the journey will be one for the books.

Target:

The target audience will be fans of more open world type adventures, with enough mixed RP and one-on-one combat aspects to make an integrated gameplay experience. This game will probably be more geared to a slightly younger male audience, but will have an adult philosophical undertone.

Goal:

The goal of the game is to have a gaming experience where the game philosophy permeates every aspect of the game, from combat mechanics to story. I want to create a real warrior-poet gaming landscape where the player can choose how to complete objectives in his or her own way, and not be hemmed in by either/or scenarios.

Idea #5:

Premise:

You roam the streets of a city night and day perfecting your running and acrobatic skills; the goal - to become the worlds greatest free runner. The problem - you’re not even the worlds greatest delivery boy.

Target:

The target market for this game will be more geared towards sports gamers. However, it will also extend to audiences who enjoy playing free world objective driven games like the Tony Hawk franchise. This leaves the target audience open to just about anyone who enjoys fun, immersive gaming experiences that aren’t devilishly hard and frustrating.

Goal:

The goal of the game is to create a loose, exciting game landscape. No tension, no suspense, just obtainable objectives that are just challenging enough to make it fun to try and beat a few times. The story will be humorous and lighthearted, giving the playing experience more of a true laid back feeling.

Idea #6:

Premise:

A knight of the realm must always put the lord and country before himself. But when the lord disgraces himself and his country, your oath is void. Journey and explore as a knight fighting for his way of life in a dying and corrupt world.

Target:

The target audience for this game will be hardcore fans of fantasy RPG style games. The market will be slightly geared towards a more adult group, but will also be playable and enjoyable by younger mature audiences.

Goal:

The goal of this game is to create an immersive RPG experience in an Arthurian landscape, where players can feel they are living out their fantasies of being a knight in that day and age. However, the game will have strong undertones of darkness and tension, not supernatural, but human.

Idea #7:

Premise:

A time set in a futuristic age of corporate corruption and excess. A man can only take so much before fighting back. Change is coming.

Target:

The target audience of this game will be gamers who love playing through well developed game aesthetics and atmosphere, as well as being story oriented gamers. I admit that there is not a huge market for this type of game, but it would be an interesting exercise to make a game where the sole purpose and marketability comes from the immersive nature of the game environment and unfolding of the story.

Goal:

The goal, much like the audience it is marketed to, will be focused on the gaming experience itself, rather than fancy game mechanics or bloody combat visuals. To put it simply, the goal is to play the game like it matters, like its real, and to see how this effects the choices gamers make.

Idea #8:

Premise:

In the coming future, the call of the hacking console will lure many young men and women into the world of the Console Cowboys. The only question is, will you be a force for good, or for evil?

Target:

The target market for this game would be strictly for fans of cyberpunk who always wanted to play a video that had the look and feel of William Gibson’s Neuromancer. If we’re being honest this audience would probably be made up of a majority of young adolescent males.

Goal:

The goal would be to create an immersive game experience equal to that of reading a great cyberpunk novel. Tension, suspense, humor, violence, the human factor and more would permeate the atmosphere, allowing the gamer to put themselves wholly and totally into the game.

Idea #9:

Premise:

The city is split in two; divided by time and temporal space but not by sight. The people of each city observe one another from across the Rift, but can never interact. Until the Rift split.

Target:

The target audience for this game will be gamers who play for an immersive storyline and mature combat systems. It will be focused on attracting players who want a story based on adversity and conflict to the extreme.

Goal:

The goal of the game will be to foster a feeling of identification with one side or another; culminating in the player allowing him/herself to empathize and understand the other culture that they have been battling against.

Idea #10:

Premise:

The world underneath our feet has largely been neglected in our thoughts; no threats, no interest, no nothing. But what if there was an entire world underneath our feet? What if they made contact?

Target:

The target market for this game will be the exploration gamer types who enjoy playing for the feel of seeing another world and way of life completely alien to our own.

Goal:

The goal of this game is to simulate near constant suspense, tension and a small amount of healthy fear of the unknown. While not exactly a horror style game, most of the gameplay and environment will give the feeling that you are outmatched by the sheer amount of information you don’t have about each situation you walk into.

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