I took a three level progression approach to this assignment, where the first level design document focuses on a level that is an introduction to the entire stage and is pretty much just a prep level.
The second level design document focuses on the hideout and resupply area that the player can take advantage of, as well as continue planning for the final mission of the stage or chapter.
The third level design document focuses on the end of the chapter and the big stealth mission.
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